Answer: I don’t have a good answer for this one. There are potentially a lot of games out there I haven’t played that would facilitate this, but I haven’t heard of them. The average game of Monopoly lasts at least two hours. I think this boils down more to a style of play or particular type of adventure/mission. If the idea is to “finish” the session at place of relative resolution in 120 minutes, you’d either need to present a small-scale, compact challenge or something incredibly straightforward and potentially deadly. Something like the characters start the session captured in a house/stronghold/dungeon and they need to escape before “x” happens which will kill them if they haven’t escaped.
Alternate question: What do you look for in a review of an RPG?
Answer: I’ll answer an alternate question today too since I didn’t have much to offer for the regular question. What I want out of any review of an RPG are the following:
- A detailed description the genre or setting of the game is given and how similar or distinct it is from other games in that genre/setting.
- Ideally, the reviewer has read through the entire book/product, if not actually played a session or two, and can point out interesting details.
- In a video review, I like to see a flip through to get a sense of the layout and the frequency and nature of the artwork.
- I want to hear about how complex the core mechanics are. How much crunch is there?
- How long does it take to create a character? Is there a ton of depth? Too much?
- How much mileage will I get out of this product? Is this a run-once-and-never-again module, or is this a campaign setting that will provide hours/days/weeks of gameplay?
- The reviewer should be able to be critical and considered even when giving a positive review.
- Finally, I want to know how much it costs, what formats it’s available in, and where I can get it.
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